Dither Image shader preview: Any image, redrawn in a few tones of ordered dither.
ittybitty

Dither Image

Any image, redrawn in a few tones of ordered dither.

Code

The usage always matches the preview, layers and performance settings included. No build step or package.

Use as
Code view

Copy embed gives one block to paste into any page or site builder, no setup. For your own code: add dither-image.js, ittybitty-shader.js, runtime.js, glyphs.js, texture.js next to this page. Highlighted values follow the controls.

<!-- Quickest: one element. Size it with CSS; it fills its box. -->
<script type="module" src="./ittybitty-shader.js"></script>
<ittybitty-shader effect="dither-image" style="width: 100%; aspect-ratio: 16 / 10; image-rendering: pixelated"></ittybitty-shader>

<!-- Or with JavaScript, for full control: -->
<canvas id="dither-image" aria-hidden="true" style="width: 100%; aspect-ratio: 16 / 10; display: block; image-rendering: pixelated"></canvas>

<script type="module">
  import { ditherImage } from './dither-image.js';

  const canvas = document.getElementById('dither-image');
  const effect = ditherImage(canvas, {
    showBackground: true,
    image: '/examples/still-life.webp',
    pixel: 2,
    levels: 2,
    contrast: 1.35,
    brightness: 0.08,
    pattern: 'bayer',
    fit: 'cover',
    palette: [[0, '#1d1c26'], [1, '#efe9dc']],
    // Performance
    dpr: 2,
    adaptive: true,
  });

  // Later: effect.set(…), effect.pause(), effect.resume(), effect.destroy()
</script>

Details

Pixelates an image, quantises it to a few levels and dithers between them through your palette. It draws once per change and never animates, so a page full of dithered images costs nothing at rest. The example is our own raymarched still life.

Payload
6.1 KB brotli for dither-image.js and ittybitty-shader.js and runtime.js and glyphs.js and texture.js, measured at build time. See the method.
Resolution
Device pixel ratio capped at 2, so cells stay square and sharp.
Frame rate
None. One frame per change.
When unseen
Stops rendering when the canvas leaves the viewport or the tab is hidden, and resumes where it left off.
Reduced motion
Nothing to change: it never moves.
Layers
Up to five effects fuse into one shader and one draw call. Filters such as dithering and halftone process the layers beneath them.
Browsers
Any browser with WebGL2: Chrome and Edge 56+, Firefox 51+, Safari 15+.
Licence
MIT. Copy it, change it, ship it.